Room reflections Floor level · direct sound
Map and FOH use the same listening height. Vertical slices use the same room sound model. Tops are not calculated.
Room reflection model
Enclosed rooms sum direct sound and specular reflections from all six surfaces, through the bounce limit in Room settings. Material absorption affects every bounce. Open space is direct sound. Gold path lines in 3D show first bounces only; map and FOH include all enabled orders. This rectangular-room estimate excludes late reverberation, scattering and diffraction.
Camera angles
FRONT / STAGE24 × 18 m
STAGE
AUDIENCE
Scroll to zoom · drag background to pan · Alt/Option-drag: free placementPLAN VIEW · METERS
Cabinet footprints overlap. Move apart or use Stack on.
Relative level
−36 dB−24−120+6
Frequency details
20 Hz – 20 kHzWavelength 5.44 m